Become a Great Product Designer by this
Five Unique Artifices!
To provide guidance about the opportunities for career
development and personal growth within the Product Designer career, I’d drafted
a description of what makes a product designer great. I published it beneath,
unedited, in the event that it's of any utilization of other people.
Impact
Finishes things, flops quick, focuses on the right work to
augment esteem, and finishes; projects quantifiable push the business forward
·
Bias for
action, works with a sense of urgency and steady forward momentum
·
A
tenacious focus on how one’s work impacts users and the business, how it fits
into the company’s strategy, and how to maximize impact in a given period of
time
·
A track
record of delivering highly impactful product and feature launches that
contribute significantly to moving core metrics for the company
·
Continuously
challenges our product’s status quo to get us to the ideal future state
·
Can
be relied on to sort it out and convey regardless
Craft Expertise
Produces high quality design
work — balancing usability, beauty, relevance, and delight
·
Exhibits big
picture product and business sense; demonstrates deep understanding of the
product from a user’s perspective
·
Deeply
empathetic toward users — their lives, their values, their needs — based on
research, data, and intuition
·
Synthesizes a
wide variety of inputs like analytics, customer support, and user research into
a clearly defined user problem
·
Asks penetrating
questions that get to the heart of the matter
·
Owns their
design process and takes responsibility for building up their context
·
Can identify
areas of opportunity to differentiate and delight
·
Takes a
holistic, systems-based approach
·
Able to
synthesize varying user, business, and stakeholder priorities, articulate pros
and cons of different approaches and arrive at an elegant solution
·
Comfortable
designing, building, and testing in an iterative way to learn and adapt
·
Executes with
such excellence, others are inspired and motivated to raise the bar for their
work
·
After shipping,
ensures that their designs actually solved the business or user problem and
make sense within the whole system, and if not, proactively drives the
necessary improvements
Collaboration
Cooperates with other people in their group and across groups, imparts adequately, welcomes criticism, helps other people, and is unassuming
·
Clearly and
succinctly articulates thoughts in both written and verbal communication across
design critiques, presentations, Slack, email, etc.
·
Provides
direct, constructive, and compassionate feedback
·
Is open and
accepting of other team members’ ideas, knowledge, and leadership; makes
judgments based on merit, not provenance
·
Finds ways to
draw the best ideas and feedback out of others
·
Proactively
looks for opportunities to assist others and knows when to ask for help
·
Respectful of diverse
backgrounds, points of view, and social styles
·
Embodies a “We,
not I” attitude
·
Trusted by
cross-functional peers and team leads to make sound design and product
decisions
Administration
Takes responsibility and ownership for every process begin to end, drives them to consummation; proactively discovers high influence issues and starts smart arrangements
·
Clearly and
succinctly articulates thoughts in both written and verbal communication across
design critiques, presentations, slack, email, etc.
·
Provides
direct, constructive, and compassionate feedback
·
Is open and
accepting of other team members’ ideas, knowledge, and leadership; makes
judgments based on merit, not provenance
·
Finds ways to
draw the best ideas and feedback out of others
·
Proactively
looks for opportunities to assist others and knows when to ask for help
·
Respectful of
diverse backgrounds, points of view, and social styles
·
Embodies a “We,
not I” attitude
·
Trusted by
cross-functional peers and team leads to make sound design and product
decisions
Design, Citizenship
Doing the significant things that are not simply cool new activities: meeting, tutoring, further developing cycle, and advancing apparatuses across the planning group
·
Shares
knowledge through brownbag sessions, presentations, blog posts, and team
meetings.
·
Coaches other
designers through white boarding sessions, in-person critics, comments in
Figma, and answering questions on Slack or email
·
Evangelizes
best practices such as utilizing the Design System, designing native first, or
following our design principles
·
Identifies
deficiencies in the Design System, offers solutions, sees through the implementation,
and disseminates knowledge of the revised pattern to the other designers
·
Proactively
volunteers for initiatives and efforts that affect the entire team such as
recruiting, interviewing, supporting public events, etc.
·
Notably growing
in non-design areas of knowledge such as marketing, SEO, engineering, or
business to become a better, more well-rounded teammate
>>>>>>>>>>Thanks for your valuable time<<<<<<<<<<
0 Comments
Feel free to let us aware of your feedback.